Bringing the terrible classes up cheap wow classic gold will automatically penalise the good courses. You take a part of the pie from the good courses. That's a penalty. Vanilla wow has been an eco system. This eco system is what the majority of those urges for WoW Classic wanted. By making even one course change you will demolish the whole ecology of it. No thanks. If u make feral and protector good - what's the point of playing a warrior, whenever there's a course that can dps - tank and heal at a whim of a spec change. You haven't altered warrior but by buffing the total class of druid you've just demolished the warrior. Eco system. It's not about personal glory - vanilla is about the great team work meta where each category makes up for the weakness of the other.
As soon as I started playing back in vanilla I didnt know what a raid was. I didnt even know what an instance was. It was a whole world that functioned gradually as you played through and I never had a goal with WoW Classic I just loved playing. I remember having a friend over and the only real thing we did to get an entire night was just exploring new zones ending up in The Shimmering apartments as lvl 15 ish noobies only having fun. It was astonishing. I will play WoW Classic softly and enjoy slowly improving my personality. I think WoW Classic got turned into what it is today because it strove to accommodate to the young adult man mindset and Activision attempting to squeeze our pockets. I guess folks will play hardcore now around also to become the most bad ass around and that's totally OK and even a trendy item. But for many people it's going to be casual pleasure. If it remains mostly unchanged and the servers gets stable with the number of players I will imagine I'll have an active subscription, the day I die. And I hope I will find a lot of amazing, like minded individuals on the planet with me.
That's the most realistic and honest video about WoW Classic. I agree with everything you mentioned. Vanilla has such a huge potential due to becoming a community oriented game. Though it had been the first MMO that Blizzard developed. Since then, I think they've heard a great deal about balancing PVE and PVP. Class and Raid equilibrium is all I need from vanilla, because, let us be honest: Vanilla has been planet of mage/rogue/warrior craft. Paladins can only be healers with fabric gear, priests are only as well, Druids are not wanted everywhere, their only role goes down to being raid buffer, generally 1 per raid and recovery support.
It's just tragic to know that you can't play your favorite class the way that you desire classic wow gold Naxxramas is nothing but grind competition by which all raid members must either farm such as spiders throughout the weekends for consumables and fix, or the guild would have to dedicate a lot of gold to the identical function and regardless of the
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